MOTOMEN:
Your favourite level in Across v1.2?
BALAZS:
Serpents Tale (13.)
MOTOMEN:
When comes the next version of Across?
BALAZS:
I hope soon, but it depends on many factors. We are working on it,
MOTOMEN:
How long do you think that people will play Across as much as now?
BALAZS:
I hope they will play it for a long time.
MOTOMEN:
What is the programming language of Across?
BALAZS:
C++. Most of the development was under Borland C++ 3.1, but now
MOTOMEN:
Who made all the levels?
BALAZS:
My brother and I made most of the Levels.
MOTOMEN:
How many levels will come to the next version?
BALAZS:
I don't know that, we did not started yet really to make the new
MOTOMEN:
How did you (or someone else) make the original levels? (Did you use
BALAZS:
We had a separate editor that we abandoded now as the new built-in
MOTOMEN:
What is the best Across team?
BALAZS:
I would not like to pinpoint any but there are few very good teams.
MOTOMEN:
Last question, where did you get the idea of making Across?
BALAZS:
It just occured to me very suddenly.
-Thanks, Balazs
but we have some other jobs too, that we have to take care of also.
I use Watcom.
levels.
the editor which is in Across v1.2 or what?)
editor is ready.